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CHARACTER MODEL - NOVA
Project Type
3D Character Modeling
Date
April 2023
This independent study took on the challenge of going through the character modeling pipeline for the first time. My theme was a catgirl who comes from a long line of mystical samurai sword masters. I started the process through the modeling program ZBrush, doing my blockout and sculpting, before I brought her to Maya for retopology. Then, she went through Adobe Substance Painter for one final touch of painting and texturing. The final project left her as a model that could be rigged for animation.










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